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Introduction

Health: 10000
Play-style: Offensive, Well-rounded, Rushdown, Versatile, Pressure, Footsies
Dash Type: Step-Dash
Specialty: One Strikes Moves, Reversal Mixup, Projectile Negation

Akira is one of the well equipped characters to rushdown and punish other characters for attempting to escape his grasp.

Akira is one of the few Shoto type characters in the game, although Akira's is more similar to Capcom's original Shoto character from Street Fighter, Ryu. His moves are references from his series and Dead or Alive 5, except some of their properties are different due to the transition from 3D to 2D fighting. Akira is a unique character to play, and unlike his 3D fighting game versions, he's a beginner-friendly character.

Being a character who doesn't have a single projectile, he focuses on short-range ground attack punishes, akin to his playstyle in 3D fighting games. So he needs to focus on his step dash, which allows him to outmaneuver opponents at close range. Another sample from his home 3D fighting game series is that most of his moves' properties are strikes and knockdowns with a single strike.

Most of his moves in Under Night In-Birth games are revamped and toned down from his appearance in Dengeki Bunko Fighting Climax. Yet, Akira obtains projectile negation properties on certain moves for this game, as fast as Akira can to defend himself. Akira also have various throw and ground reversal followups, akin to his home series.

Move List

Normal Moves

Input English Name Japanese Name Damage Guard Cancel
UNI A Straight Hammer 冲捶 250 Crouch/Stand SP/JC/EX/CS/IWC/CVO
150px A simple jab punch.
Input English Name Japanese Name Damage Guard Cancel
2UNI A Hammer 崩捶 250 Crouch SP/JC/EX/CS/IWC/CVO
150px A simple crouching left hand jab punch.
Input English Name Japanese Name Damage Guard Cancel
UNI B Exquisite Elbow 裡門頂肘 500 Crouch/Stand SP/JC/EX/CS/IWC/CVO
150px One of Akira's famous attacks, an elbow strike.
Input English Name Japanese Name Damage Guard Cancel
2UNI B Lower Swipe Hammer 捜下崩捶 450 Crouch SP/JC/EX/CS/IWC/CVO
150px A lower crouching swipe punch. It does not sweep the opponent.
Input English Name Japanese Name Damage Guard Cancel
Dash UNI B Medicated Elbow 薬舗頂肘 650 Crouch/Stand SP/JC/EX/CS/IWC/CVO
150px Same motion as 5B, but very fast to negate opponent's projectile. Except it launches the opponent. Can be cancelled to 5C or 2C. Since this is a 2D fighting game, Akira did not switch stance side after this move, instead reusing from 5B motion.
Input English Name Japanese Name Damage Guard Cancel
UNI C High Mountain Punch 跳山崩捶 700 Crouch/Stand SP/JC/EX/CS/IWC/CVO
150px A charging double fist strike. Good against airborne opponents. Unlike his home series, this move does not knock back the opponent
Input English Name Japanese Name Damage Guard Cancel
Hold UNI C High Mountain Punch (MAX) 跳山崩捶 (MAX) 1100 Crouch/Stand SP/JC/EX/CS/IWC/CVO
150px When full charged, it will caused the opponent wall bounce on corner while being knocked back.
Input English Name Japanese Name Damage Guard Cancel
2UNI C Impulsing Shoulder 馬歩衝靠 700 Crouch SP/JC/EX/CS/IWC/CVO
150px A downward shoulder charge which launches his opponents.
Input English Name Japanese Name Damage Guard Cancel
2 Hold UNI C Absolute Thundering Hammer 絶書大電崩捶 900 Crouch SP/JC/EX/CS/IWC/CVO
150px When full charged. The launched opponent will go higher and slows their recovery. This move is based on his Power Launcher from Dead or Alive 5 Ultimate/Last Round, except Akira did not switch stance side during the move due to being in 2D fighting game.
Input English Name Japanese Name Damage Guard Cancel
Dash UNI C Right End Kick 右端脚 800 Crouch/Stand SP/EX/CS/IWC/CVO
150px Akira jumps and perform his upward right kick. Launching the ground opponents with no recovery until they hit the ground. When this move is being used for combo juggling, the opponent can recover themselves quickly in few 15 frames after being hit. It can only be comboed into an aerial-based movements outside normals. The dashing part allows Akira to dodge projectile like the other rising anti-air moves.
Input English Name Japanese Name Damage Guard Cancel
j. UNI A Sentencing Writter 投句洛書 250 Stand SP/EX/CS/IWC/CVO
150px An simple aerial palm jab with his left hand.
Input Damage Guard Cancel
j. UNI B 450 Crouch/Stand SP/EX/CS/IWC/CVO
150px An unnamed aerial lower roundhouse kick with his left leg.
Input English Name Japanese Name Damage Guard Cancel
j. UNI C End Kick 端脚 650 Stand SP/EX/CS/IWC/CVO
150px An aerial upward left kick. Good for anti-air against airborne.

Throws

Input English Name Japanese Name Damage Guard Cancel
UNI A+UNI D Shape-Will Throw 心意把 1100 SP/EX/CS/IWC/CVO
150px Grabs the opponent, then pull and push knockback them.
Input English Name Japanese Name Damage Guard Cancel
4 Entrance Stance 定廊漢方 SP/EX/CS/IWC/CVO
150px Akira steady to back stance for followup. Must be done before Shape-Will Throw attack occur, which will change Shape-Will Throw's damage property into a stagger, replacing knockback property.
Input English Name Japanese Name Damage Guard Cancel
UNI A Declamation 暗唱 300 SP/EX/CS/IWC/CVO
150px A standing palm followup.
Input English Name Japanese Name Damage Guard Cancel
UNI B Ultra Brass 超真鍮 650 SP/JC/EX/CS/IWC/CVO
150px An elbow launcher as Dash B. Except after the stance. Can be followed from Declamation. The only followup to have Jump Cancel
Input English Name Japanese Name Damage Guard Cancel
UNI C Double 7th Wing Brass 七世双翼鍮 850 SP/EX/CS/IWC/CVO
150px A knocked down wall bounce version of his 5B, Dash B, Declamation Elbow and Ultra Brass. Can be followed from Declamation or/and Ultra Brass.



























Force Function

Input English Name Japanese Name Damage Guard Cancel
UNI B+UNI C
Air OK
Reversal 逆転 Crouch/Stand SP/EX/CS/IWC/CVO
150px Reversal move from the Virtua Fighter, and commonly Koei Tecmo's Dead or Alive. It is actually a parry Guards the opponent's attack and then counterattacks the opponent's non-projectile attacks. Nullifies projectiles. The reversal is cancelable to SP/EX when being hit, but reduces damage a lot with heavy proration. You gain may GRD on a sucessful parry. Also, the damage and the proration increased, so you can do stronger combos. If Akira uses his reversal on the ground, he can either cancel to his counterattack followups or SP/EX.
Input English Name Japanese Name Damage Guard Cancel
UNI A (when hit during Ground Reversal) Full Clapping 総拍手 750 Crouch/Stand SP/EX/CS/IWC/CVO
A double palm stagger.
Input English Name Japanese Name Damage Guard Cancel
UNI B (when hit during Ground Reversal) Outer Gate Elbow 外門頂肘 800 Crouch/Stand SP/JC/EX/CS/IWC/CVO
Same as Ultra Brass followup, but has higher damage.
Input English Name Japanese Name Damage Guard Cancel
UNI C (when hit during Ground Reversal) Award Weather 賞天候 850 Crouch/Stand SP/EX/CS/IWC/CVO
Same as 2C, but has higher damage and shares the slow recovery as Charged 2C.
























Command Normals/Unique Art

Input English Name Japanese Name Damage Guard Cancel
6UNI B Blue Sky 碧霄 736 Crouch/Stand CS/CVO
150px Wraps his fist while charging his strength and charges to perform downward fist smash. Like in his home series, it staggers ground opponent, except it is overhead instead of bounce during juggle.
Forces the opponent down on hit, making it easy to continue the combo. It's an unsafe move, but it can be Chain Shifted. The move is safe on normal block.
Input English Name Japanese Name Damage Guard Cancel
6UNI C Bullet Kick 提膝弾腿 1210 Crouch/Stand SP*/EX*/CS*/IWC*/CVO*
150px *Cancellable when opponent is in the air
Akira's infamous 1 frame knee attack.
Air/juggle combo starter since it launches the foe airborne. The launcher's height on juggled opponent will not increase. Uncancelable when hitting a grounded opponent or when guarded, but can lead to some interesting combos without the need to cancel it. However, the same cannot be said if it happens to be blocked, where Akira can easily be punished. The move can be Chain Shifted on block. If you tap C correctly, the move will flash white, causing an invisible startup.
Input English Name Japanese Name Damage Guard Cancel
j. 2UNI C Mountain End 端山 850 SP/JC/EX/CS/CVO
150px Akira's midair command normal. Raising two of his fists and smashes downward. Mid hitbox downwards, with works as either a normal jump-in tool, a short hop overhead or an air-to-ground combo transition if Chaos has any available OTG-pickup tools on hand. It is mostly suitable against airborne opponent for anti-air use. Knockdown on an aerial opponent.
This move is based on his Cliffhanger move from Dead or Alive 5.


Special Moves/Sure-Killing Arts

Input English Name Japanese Name Damage Guard Cancel
236 UNI A Onslaught Tiger Mountain 猛虎硬爬山 1000 EX/CS/IWC/CVO
150px A palm fist: this move causes crumple against ground opponent, and knockdown against airborne opponent. It is very fast against guarded opponent, so Akira able to guard from opponent's attacks quickly. One of the few moves that can negate projectiles.
Input English Name Japanese Name Damage Guard Cancel
236 UNI B White Tiger Double Palm Strike 白虎双掌打 1300 EX/CS/IWC/CVO
150px One of Akira's famous attacks, a double palm strike. It causes wall bounce on the corner or if the opponent is airborne. One of the few moves that can negate projectiles.
Input English Name Japanese Name Damage Guard Cancel
236 UNI EX Mountain King's Massacre 修羅覇王靠華山 1570 CS/IWC/CVO
150px This EX move references Akira's very first three-hit command combo since Virtua Fighter 3. It starts from Re-Sky Lower Kick move, goes to Exquisite Elbow, then ends with Iron Leaning Mountain. The third hit can negates projectiles.
Input English Name Japanese Name Damage Guard Cancel
623 UNI A Persistent Mountain 貼山靠 1100 EX/CS/IWC/CVO
150px A side step shoulder strike. Although since this is a 2D fighting game, it only goes forward. One of the few moves that can negate projectiles. Yet, Persistent Mountain has Invisible Startup like Chain Leg Kick, but much longer to match out his 3D fighting game area counterpart's side-step movement. Opponents can attack Akira should he missed the attack.
Input English Name Japanese Name Damage Guard Cancel
623 UNI B Open Step Astride 開跨 1853 EX/CS/IWC/CVO
150px An unblockable uppercut-like move. If the opponent is hit, Akira performs the Teishitsu Dantai launcher and Body Five Legs Roaming Mountain juggle combo. The 3 combo ender is wall bounce on corner.
Input English Name Japanese Name Damage Guard Cancel
623 UNI EX Scatter Shot 揚炮 1400 CS/IWC/CVO
150px One of Akira's famous attacks, a fist launcher. It causes hard knockdown.
Input English Name Japanese Name Damage Guard Cancel
214 UNI A Superior Stride River Palm 上歩川掌 800 EX/CS/IWC/CVO
150px A forward palm stun that causes knockdown. It is also usable to negate projectile and juggling stun combo, such as juggling from his Bullet Kick against airborne opponent. One of the few moves that can negate projectiles.
Input English Name Japanese Name Damage Guard Cancel
214 UNI B Tiger Rush 虎撲 1100 EX/CS/IWC/CVO
150px A rise-and-push down attack, which has the same command direction input and damage properties on causing ground bounce against airborne opponents like its 3D fighting game counterpart. This move also staggers against ground opponents like in Dead or Alive 5. One of the few moves that can negate projectiles.
Input English Name Japanese Name Damage Guard Cancel
214 Hold UNI B Tiger Rush (MAX) 虎撲 (MAX) 1400 EX/CS/IWC/CVO
150px A charged, overhead version of Tiger Rush that can ground bounce the opponent whether they're in the air or on the ground. One of the few moves that can negate projectiles.
Input English Name Japanese Name Damage Guard Cancel
214 UNI EX Iron Mountain Attack 鉄山靠 3000 CS/IWC/CVO
150px One of Akira's famous attacks, a shoulder strike. It hits overhead and is air unblockable. One of the few moves that can negate projectiles.
Input English Name Japanese Name Damage Guard Cancel
22UNI A/UNI B/UNI EX
Air OK
Chain Leg Attack 連環腿 959/1035/1835 EX/CS/CVO
150px A classic anti-air double kick reversal move where Akira leaps upwards with straight upward kicks, though with a different kind of command in comparison. The B version's right upward kick does double damage. EX version goes from two times of his Chain Leg Attack, ended with his j.2C as an Air Combo Finisher. A bit punishable on block or whiff. It can be chain shifted and cancelled to an EX version of this move while airborne.

Infinite Worth

Input English Name Japanese Name Damage Guard Cancel
41236 UNI D Yuki Style Hidden Advance Bajiquan 結城流八極拳秘伝・崩山 2750
150px Akira's super move. Enhancing his inner strenght and rushes the opponent from Open Step Astride to Right End Kick after, then juggles with two times of Hammer Punch jabs and Right Kick six times for 18 hits finishing with an Iron Mountain Attack. The last hit wallbounces. Auto-combo ranbu-type super with start-up invincibility. Passes through the opponent on block. Easily punishable if it fails to connect.

The move's frame animations after Right End Kick are very different from Dengeki Bunko Fighting Climax (Ignition), where as Akira performs multiple Hammer Punches to Scatter Shot. Instead, taking inspiration from his Project X Zone 2's MA moves.

Infinite Worth EXS

Input English Name Japanese Name Damage Guard Cancel
UNI A+UNI B+UNI C+UNI D Double Tiger Palm 崩撃雲身双虎掌 3650
150px Usable only when your own health is under 30 %

Starts with a purple pillar of light. If it hits, a special animation will be shown around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.

Combos

Basic Combos

  • to be added

2A Starter

5B Starter

6C Starter

j.2C/6B Starter

Fiercing Tiger Palm Starter

  • to be added

Throw Followup Starter

  • to be added

Parry Starter

  • to be added

Colors

1. Navy Crimson 2. White Tiger 3. Crimson Noir 4. Sunlight Sea 5. Ocean Light
110px 110px 110px 110px 110px
6. Ryuki 7. Kenji 8. Jade Spear 9. Violetta Breeze 10. Bright Sunshine
110px 110px 110px 110px 110px
11. Clear Gale 12. Black Tiger 13. Flufy Puff 14. Ryuken 15. Sangoku Ryu
110px 110px 110px 110px 110px
16. Cool Shine 17. Autumn Breeze 18. Navy Crimson X 19. Shinjin 20. Blanc Chocola
110px 110px 110px 110px 110px
21. Breezing Freeze 22. Grass Plant 23. Firestorm 24. Blonde Shine 25. Noir Rouge
110px 110px 110px 110px 110px
26. Saikyo Ougi 27. Blanc Tigre 28. Oceanic Navy 29. Silver Tiger 30. Tiger Darkness
110px 110px 110px 110px 110px


Gameplay
System
Move Sets
Trophies
Other

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