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UNDER NIGHT IN-BIRTH

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UNDER NIGHT IN-BIRTH
Logo1

Name

UNDER NIGHT IN-BIRTH

Kana

アンダーナイトインヴァース

Developer

French-Bread
Ecole Software

Publisher

SEGA

Composer

Raito

Platform(s)

RINGEDGE 2

Release date

September 20th 2012

Opening Song

Akai Yami ni wa Ikusen no

Ending Song

heart beat breaker
Aka, Watashi ga Egaku Ko no Sekai

UNDER NIGHT IN-BIRTH is the first game in the series. It launched in Japanese arcades on September 20th 2012.

Information

Game started with just 10 playable characters.

Version History

Ver. 1.00 (September 20th 2012)

Ver. 1.01 (October 4th 2012)

  • Effects changed for Chain Shift when done with more than 6 blocks of GRD
  • Using a Chain Shift with less than 6 blocks of GRD won't reset the combo limit anymore
  • Compensation Fluctuation Value for Chain Shift has been changed
  • Amount of EXS gained from Chain Shift has been changed
  • Automatic gain of EXS gauge has been changed
  • Amount of GRD you get from using Assault has been changed.
  • Increased recovery for jump attacks when blocked with Shield
  • Increased invincibility for Veil Off with maximum charge
  • Fixes on other minor bugs

Ver. 1.02 (November 1st 2012)

  • Hilda added as a playable character

Ver. 1.03 (December 19th 2012)

Important Changes:

  • Eltnum added as a playable character
  • Auto Recovery now has an EXS Bonus based on how long combo you've gotten hit with
  • Remaining time of GRD Break can now be seen
  • EXS you get by taking damage is now determined by how long combo you were hit by

System Changes:

  • Infinite Worth now always takes 200% of the EXS
  • Amounts of ground bounce and wall bounce now reset after the end of combo
  • Neutral Shield now has shorter recovery
  • Chain Shift is now easier to input
  • Dash Attacks are now easier to input
  • Increased the amount of GRD you get from blocking an overhead
  • You can reduce the remaining time of GRD Break by guarding or getting hit

Characters

  • Carmine's "Pierce through!" maximum amount is now 2
  • Carmine's "Dissolve" now consumes health even if the opponent interrupts the move
  • Vatista's "Sidereus Fragmentum" won't detonate after it has been blocked 5 times in a row
  • Seth's Infinite Worth's kicking part won't gain EXS anymore
  • Hitbox of Hilda's backstep's landing part was fixed
  • Hitbox of Eltnum's airthrows landing part was fixed
  • Eltnum's Cutting Sync's B version is now special cancel-able when blocked.

Ver. 1.05 (March 14th 2013)

  • Added support for SEGA's "ALL.Net P-ras MULTI" system and Aime cards
  • In-Birth Front opened

Ver. 1.06 (April 11th 2013)

  • Fixes on operation stability

Gallery

Images

Videos


Game series
Games

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