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Sd-orie

Introduction

Health: 9450 (Originally 11600)
Play-style: Offensive, Rushdown, Pressure
Dash Type: Run

Orie is a rushing character with fast moves to pressure the opponent, especially adding in the fact that along with Hyde and Linne, she has a well rounded shoutouclone character with the standard anti-air and expansion move scheme, only she lacks a projectile. As a sword character, her rapier is a powerful poking/footsies tool for her normals.

Restrain your opponent with long range moves like Sealing Hoplon and get close to them with rushing moves like Divine Thrust and Dash C. Force your opponent down with variety of normal moves and with the use of Command Order.

Much of Orie's moves are also simple to make use of and are all around with decent poking range and zoning, and much of her moves are very quick and a bit safe on block, giving her good pressure strings and a powerful footsies game at neutral. Her Command Order and Sealing Hoplon, not unlike many avatar characters in fighting games in the past, provides her a ton of combo opportunities, disjointed zoning and okizeme, all with little cost. She also has a decent mixup game with her 6B overhead and her A Command Order which hits low, both which are quick moves.

However, Orie's notable weakness is her low damage, despite being well-rounded, and which is also exacerbated further by her lack of full-screen zoning, requiring her to work up close to her opponents, so some zoners can keep her in check. She also has no chargeable moves, so her damage variety is lacking in that area.

Move List

Normal Moves

Input Damage Guard Cancel
UNI A Crouch/Stand SP/JC/EX/CS
Orie-5a Thrusts her rapier to the opponent's feet. Good for OTG pickups but does not hit low however.
Input Damage Guard Cancel
2UNI A Crouch SP/JC/EX/CS
Orie-2a Crouches and does a small poke kick. Subpar poke, but good hit confirm since it can be rapid-fired.
Input Damage Guard Cancel
UNI B Crouch/Stand SP/JC/EX/CS
Orie-5b Horizontal thrust with her rapier. One of Orie's main footsie tools.
Input Damage Guard Cancel
2UNI B Crouch/Stand SP/JC/EX/CS
Orie-2b Pokes the rapier to the opponent's feet. Crouching version of her 5B with the same amount of utility.
Input Damage Guard Cancel
Dash UNI B Crouch/Stand SP/EX/CS
Orie-db Backward roundhouse kick with a small reach.
Input Damage Guard Cancel
UNI C Crouch/Stand SP/JC/EX/CS
Orie-5c Typical backward high roundhouse kick for classic heavy kick attacks. Comes out rather fast and works as a slight anti-air with some jugggle capabilities during combos.
Input Damage Guard Cancel
2UNI C Crouch SP/JC/EX/CS
Orie-2c Sweeping kick with both of her legs. Standard knockdown/combo tool.
Input Damage Guard Cancel
Dash UNI C Crouch/Stand SP/EX/CS
Orie-dc Multiple thrusts while moving forward. Can be used consecutively to rush the opponent towards the edge of screen.
Input Damage Guard Cancel
j. UNI A Stand SP/EX/CS
Orie-ja Thrusts her rapier downwards. Good angle for air-to-ground.
Input Damage Guard Cancel
j. UNI B Stand SP/EX/CS
Orie-jb Upward kick in the air. Good for aerial anti-air.
Input Damage Guard Cancel
j. UNI C Stand SP/EX/CS
Orie-jc Thrusts her rapier obliquely downwards. More of an air-to-air due to its angle.


Throw

Input Damage Guard Cancel
UNI A+UNI D
Orie-throw Jumps on the opponent and dropkicks them away. Causes Orie to leap back a distance.


Force Function

Input English Name Japanese Name Damage Guard Cancel
UNI B+UNI C Aerial Leap エアリアルリープ
Orie-ff Command jump move. Yells Evasion! and jumps over the opponent and land behind them. Attacking possible only during the landing part. Meant as a cross-up of some sort leading to mindgames.


Command Normals/Unique Arts

Input Damage Guard Cancel
3UNI B Crouch/Stand SP/JC/EX/CS
Orie-3b Thrusts her rapier obliquely upwards. Strong anti-air.
Input Damage Guard Cancel
6UNI B Stand SP/EX/CS
Orie-6b Turning downward inward kick that hits overhead and is a primary mixup tool. Works also as a combo filler, but has a notable startup.
Can be cancelled into specials on both hit or block, and moves Orie forward a fair distance.
Input Damage Guard Cancel
3UNI C Crouch/Stand
Orie-3c Jumps to the air and does a turning low kick. Invincibility on lower body as it can go over most low attacks.

However, it can't be cancelled into anything, though it works for solid juggle combos and is fairly safe on block.
Input Damage Guard Cancel
4UNI C Crouch/Stand SP/JC/EX/CS
Orie-4c A turning backward roundhouse kick aimed upward. A standard launcher type move.
Input Damage Guard Cancel
j. 2UNI C Crouch/Stand SP/EX/CS
Orie-j2c Downward heel kick which downs an aerial opponent. Typical air combo finisher, but despite its downward reach, it does not hit overhead, making it a poor mixup option for air-to-ground.


Special Moves/Sure-Killing Arts

Input English Name Japanese Name Damage Guard Cancel
236 UNI A/(UNI B)/UNI EX (Hold to charge) Divine Thrust ディバインスラスト Crouch/Stand EX*/CS
Orie-divine * EX version is not EX cancelable.

Rushing forward thrust. B version is chargeable and raises the opponent airborne on hit. Very useful move.
Input English Name Japanese Name Damage Guard Cancel
623 UNI A/UNI B/UNI EX Sacred Arrow セイクリッドアロー Crouch/Stand CS*
Orie-sacred * Chain Shift is possible only at the end of the move.

Multi-hitting dragon-punch move where Orie lifts her rapier to the air via a spiraling leap. Works also as a combo filler. Upper body invincibility. EX version has full body invincibility.
Input English Name Japanese Name Damage Guard Cancel
214UNI A/UNI B/UNI EX / Air OK Command Order
[Oblique's Edge]
コマンドオーダー
[オブリークスエッジ]
(Crouch)/Stand/(Air)
Orie-command Summons Tanatos to swing its huge sword. A and B versions are both good combo fillers.

Ground A version hits low while reaching far, the B version is an overhead swing that actually doesn't hit overhead, while the EX version (Oblique's Edge) wallbounces for combos.
Input English Name Japanese Name Damage Guard Cancel
214UNI A (during Command Order on ground) Thick and Fast シックアンドファースト Crouch/Stand/Air EX*/CS
Orie-thick Ground version's follow-up. Tanatos does two horizontal spinning slashes with its sword which wallbounces. Mainly used as an extra damage combo-ender.
Input English Name Japanese Name Damage Guard Cancel
214UNI B (during Command Order on ground) Succession サクセッション Crouch/Stand EX*/CS
Orie-succession Ground version's alternative follow-up. Tanatos does a upward swing-slash which raises the opponent airborne, but blows back fairly far if it connects at midscreen.
Input English Name Japanese Name Damage Guard Cancel
22UNI A/UNI B/UNI EX Sealing Hoplon シーリングホプロン Crouch/Stand/Air
Orie-sealing Summons Tanatos as it forms a ball of light around itself. A version appears right before Orie, B version halfway the screen and EX version searches the opponent.

Deals multiple hits with a small launch. While it has a notable delay, the attack is very difficult to punish on block.
Input English Name Japanese Name Damage Guard Cancel
41236UNI EX Sacred Spire セイクリッドスパイア Crouch/Stand CS*
Orie-spire * Chain Shift possible only after the last hit.

EX only move that uses 100% meter. Pretty much a combination of Dash C and EX Sacred Arrow where Orie does instead two different animations of Sacred Arrow during the end of the move. Has some additional invincibility at the start-up.


Infinite Worth

Input English Name Japanese Name Damage Guard Cancel
41236 UNI D Luminous Embrace ルミナスエンブレイス Crouch/Stand/Air
Orie-iw Orie summons Tanatos who does a downward slash, causing a huge wave of light energy that advances forward.


Infinite Worth EXS

Input English Name Japanese Name Damage Guard Cancel
UNI A+UNI B+UNI C+UNI D Rest In Peace レストインピース 3630
Orie-iwe Animation - Tanatos appears behind the opponent and unleashes a blast of light at their position. The opponent is lifted and immobilized as Tanatos stabs them with its sword as Orie yells out the technique's name.

Combos

BASIC COMBOS

  • 2A>5B>5C>214A>214A
  • 5B>2B>2C>5C>3C>623A>3B>j.A>j.B>j.C>j.2C
  • 236A>236C>2C>5C>3B>623B

MIDSCREEN

2A Starter

  • 2A>5C>4C>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 3100 damage]
  • 2A>(something)>2C>5C>j.A>j.B>j.C>Dash C>214 A/B/C
  • 2A>(something)>2C>5C>j.A>j.B>j.C>2C>22 A/B/C
  • 2A>5B>2B>2C>5C>3B>214B>2C>4C>214B

5C Starter

  • 5C>j.2C>214A>Dash B>3B>623A>5A>5C>214B>2C>4C>214B

2C Starter

  • 2C>5C>3C>623A>5A>5C>214B>2C>4C>214B

4C Starter

  • 4C>2A (Whiff)>3B>623A>5A>3B>214B>2C>4C>214B

Dash C Starter

  • Dash C>214A>214B>236B>236C>2C>5C>3B>214B

"Command Order" Starter

  • j. 214B>2C>5C>3C>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 4000 damage]

"Divine Thrust" Starter

  • 236B>236C>2C>5C>3C>623A>5A>5C>214B>2C>4C>214B
  • 236B>CS>Dash C>214B>2C>5C>j.A>j.B>j.C>2C>5C>3B>623B
  • 236B>236C>2C>5C>3C>623A>5A>5C>214B>(2C>22A/B) or (4C>214B)
  • 236B>236C>2C>5C>j.A>j.B>j.C>Dash C>214B>(2C>22A/B) or (4C>214B)
  • Charged 236B (CH)>4C>j.214B>2C>5C>214A>214B>5C>214B>2C>2B>5C>623B [4010 damage]

CORNER

5B Starter

  • 5B>5C>4C>(Back Jump)>j.C>j.214C>CS>VO>3B>214B>2C>236C>236A>41236C

6B Starter 6B>214A>214B>623A>5A>3B>214B>2C>4C>214B

  • 6B>214A>214B>623A>5A>5C>214B>2C>4C>214B>214A>41236C [about 3600 damage]
  • 6B>236B>2C>5C>214A>214B>3B>214B>2C>5C>3B>623 A/B/C

Dash C Starter

  • Dash C>214A>214B>623A>5A>3B>214B>2C>4C>214B

"Divine Thrust" Starter

  • 236B>2C>5C>3C>623A>3B>214A>214B>3B>214B>2C>4C>214B

Notable Players


Colors

1. Justice Sprite 2. Night Shade 3. Tears of Salamander 4. Saint's Mother 5. Storm Sylphid
Orie1 Orie2 Orie3 Orie4 Orie5
6. Undine Rain 7. Athena Light 8. Evil Knight 9. Scamper Emerald 10. Efreet Flare
Orie6 Orie7 Orie8 Orie9 Orie10
11. Rizo de Agua 12. Fallen Angels 13. Dios de la Muerte 14. Calm Pink 15. Orange Yogurt
Orie11 Orie12 Orie13 Orie14 Orie15
16. Crimson Rouge 17. Mistiltein 18. Green Magnolia 19. Lluvia Medium 20. Moon Water
Orie16 Orie17 Orie18 Orie19 Orie20
21. Alice Blue 22. Spectrum Rose 23. Campanula Purple 24. Cavalier Du Lac 25. Dry Blood
Orie21 Orie22 Orie23 Orie24 Orie25
26. Walder Abendrot 27. Shade Gardian 28. Honorable Scar 29. Lumiere Solaire 30. Memorial Black
Orie26 Orie27 Orie28 Orie29 Orie30


Gameplay
System
Move Sets
Trophies
Other

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