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Health: 9500 (Originally 12600)
Play-style: Offensive, Rushdown, Pressure, High Mobility
Dash Type: Run
Specialty: Double jump
Linne is one of the two characters in this game who has a double jump. This makes all kinds of longer aerial combos possible.

Linne is speedy character has a fast dash and is able to double jump. Using her double jump and Air Fang, Linne can keep the opponent busy on the defensive while she utilitizes quick strikes to hammer her opponent into pressure. Like most of the weapon-based characters, she has decent priority normals that can play well in a footsies game somewhat, and tends to have a ton of mashable combo routes that lead to interesting pressure/blockstrings.

Linne can break opponents defense game with safe middle strikes like B Fog Quiver. Pressing A+B during a dash makes Linne able to move behind the opponent. She also has a lot of normal moves with special inputs like 6C>6C>6C, which enable the above in terms of combos and pressure. She can also use her dive kick for a variety mindgames, such as crossups, baits, and abare-style hit confirms, and her Flying Swallow is great as an overhead tool for mixups.

However, her damage tends to be on the low end, due to sacrificing power for speed, compared to other characters she also works best up close and personal, despite having a ranged move in the form of Air Fang (which does not travel full screen). So another notable weakness of hers tends to be lack of good zoning as others can do much better than her in that field of play.

Move List

Normal Moves

Input Damage Guard Cancel
UNI A 198 Crouch/Stand SP/JC/EX/CS
Linne-5a Shallow shank with the dagger. Leads into Swarm Wolf fairly easily.
Input Damage Guard Cancel
2UNI A 154 Crouch SP/JC/EX/CS
Linne-2a Small cut with the dagger. Fast recovery. Standard low-hitting hit confirm. Can be rapid-fired.

Has a new extra input version added in Exe:Late[st], where she performs a followup shank.
Input Damage Guard Cancel
UNI B 418 Crouch/stand SP/JC/EX/CS
Linne-5b Leans forward and kicks back. Standard mid-range poke.
Input Damage Guard Cancel
2UNI B 429 Crouch SP/JC/EX/CS
Linne-2b Crouches and rip outward horizontally in front of her. Has a long reach that can be used to poke-punish.
Input Damage Guard Cancel
Dash UNI B 810 Crouch/Stand SP/EX/CS
Linne-db Wide inward slash with the dagger.
Input Damage Guard Cancel
UNI C 702 Crouch/Stand SP/JC/EX/CS
Linne-5c Linne strikes inward swinging one step forward with her long sword. Does two hits and has additional follow-ups. Good range enables it to be a reliable hit-confirm.

In comparison to her other moves, it's rather slow on start-up, but as a foil is it safe on block. Can be used for OTG pickups.
Input Damage Guard Cancel
2UNI C 660 Crouch SP/JC/EX/CS
Linne-2c Sweeps outward horizontally to the ground with the long sword. Has a long reach making it a very good sweep with punishing potential, but the startup is a bit slow in comparison to other sweeps; the priority on the hitbox still makes it optimal from a set distance.
Input Damage Guard Cancel
Dash UNI C 981 Crouch/Stand SP/EX/CS
Linne-dc Large slash while still slightly sliding from the dash. Her normal 5C animation only with faster recovery.
Input Damage Guard Cancel
j. UNI A 143 Stand SP/JC/EX/CS
Linne-ja Small inward slash with the dagger.
Input Damage Guard Cancel
j. UNI B 418 Stand SP/JC/EX/CS
Linne-jb Shanks in midair with the dagger.
Input Damage Guard Cancel
j. UNI C 616 Stand SP/JC/EX/CS
Linne-jc Diagonal inward swing cut with the long sword. Very good for cross-ups through risky for air-to-ground.


Input Damage Guard Cancel
Linne-throw Grabs and trips the opponent, before jumping on top of them and stabs them with her long sword; she then quickly hops off.

Force Function

Input English Name Japanese Name Damage Guard Cancel
UNI B+UNI C Parry Flash 躱閃 418
150px Does a stationary sidestep dodge with a short period of invincibility.
Input English Name Japanese Name Damage Guard Cancel
UNI B+UNI C (during Parry Flash) Heaven Wedge 天楔
Linne-ff If you press B+C again after the dodge, she'll do a launching slash that will down the opponent.

Command Normals/Unique Arts

Input English Name Japanese Name Damage Guard Cancel
6(UNI C) x3 Swarm Wolf 群狼 1469 Crouch/Stand SP/EX/CS
Linne-6c By repeating this command three times, Linne does a combination of three different slashes with her sword. First slash is a swinging inward slash up high, second slash is a back-reap back the same direction, and the third slash is a downward takedown slam that crushes the ground.

The first slash hits fairly high, so it works for an anti-air. Third strike slams the opponent to the ground.
Input Damage Guard Cancel
UNI C>(UNI C) (Hold to charge) 880 Crouch/(Stand) (SP)/(EX)/CS
Linne-5cc Additional move continues with Linne's sword, where she pokes downward with her sword while standing. Second move normally hits low, but it hits overhead if charged which also allows it to be SP and EX cancellable only when it hits.
Input Damage Guard Cancel
6UNI B 810 Crouch/Stand SP/JC/EX/CS
Linne-6b Cuts inward down with the knife. Same motion as Dash B.
Input Damage Guard Cancel
j. 2UNI B 341 Crouch/Stand
Linne-j2b Classic dive kick. Can be cancelled from her jump's rising phase. A slight delay occurs before Linne dives, but this kick like many can alter her aerial momentum.

Due to the hitbox on her heel, like with most dive kicks, it's possible to use it as a tricky cross-up, though the start up makes it not as optimal for a very quick one. Most of the time, it works instead as an air-to-ground combo extender into an OTG-pickup.
Input Damage Guard Cancel
j. 6(UNI B) (Hold to charge) 462 Crouch/Stand SP/JC/EX/CS
Linne-j6b Cuts inward diagonally downward with the knife. Decent jump-in and an extra combo tool. Can be charged.
Input Damage Guard Cancel
Dash 6UNI A+UNI B -
Linne-d6ab Roll move. Cannot be done immediately after the beginning of the dash. Can get behind the opponent.

You can use it for some pressure and cross-ups by dash canceling Air Fang.

Special Moves/Sure-Killing Arts

Input English Name Japanese Name Damage Guard Cancel
236 UNI A/UNI B/UNI EX Air Fang
[Twin Air Fang]
Crouch/Stand/Air EX*/CS
Linne-s-kuuga Linne fires a yellow crescent-shaped slash wave from her knife. If performed in the air, she slashes before firing the slash wave.
Input English Name Japanese Name Damage Guard Cancel
623 UNI A/UNI B/UNI EX Moon Ring
[Linked Moon Ring]
Crouch/Stand/Air EX*/CS*
Linne-s-getsurin Linne does multiple uppercut slashes while rising into the air.
Input English Name Japanese Name Damage Guard Cancel
214UNI A/UNI B/UNI EX Fog Quiver
[Wild Fog Quiver]
Crouch/Stand EX*/CS
Linne-s-mujin While stationary, Linne does a series of close-ranged slashes with her knife. Can be mashed for more hits.
Input English Name Japanese Name Damage Guard Cancel
63214UNI A/UNI B/UNI EX Flying Swallow
[Flying Swallow Soar]
(Crouch)/Stand (EX)/CS
Linne-s-hien Linne leaps into the air and slashes downwards when she comes back down.

Infinite Worth

Input English Name Japanese Name Damage Guard Cancel
41236 UNI D God Mower 神薙 3638 Crouch/Stand
Linne-s-iw Spins forward while swinging her long sword, then slams it into the ground, generating a large pillar of light.

Infinite Worth EXS

Input English Name Japanese Name Damage Guard Cancel
UNI A+UNI B+UNI C+UNI D God Mower: Blazing Brandish 神薙・焔一閃 3680
Linne-s-iwe Animation - As Linne charges her swords with energy, she rushes toward the opponent and slashes them multiple times. After launching them with an uppercut slash, she finishes by slashing through the opponent, causing an explosion.






2A STARTER (works from j.2B into 2A)


2A>2B>2C>6C>63214A>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>B+C>B+C (100 meter)

2A>2B>2C>6C>63214A>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>214C (200 meter)


j.C>5A>5B>5C>236B>dash cancel>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C

j.C>5A>5B>5C>236B>dash cancel>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>B+C>B+C (100 meter)

j.C>5A>5B>5C>236B>dash cancel>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>214C (200 meter)

KUUGA (236A/B) STARTER (works from Instant Air Kuuga)


236A/B>(dash)>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>B+C>B+C (100 meter)

236A/B>(dash)>5B>j.B>j.6B>j.C>j.2B>2C>6C>6C>6C>236C>(dash)>214C (200 meter)

Notable Players


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6. Pure Black 7. Ore Shine 8. Blue Ocean 9. Autumnal Leaves 10. Destruction Red
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11. Brosche Saphir 12. Drought Ground 13. Acero Granizo 14. Isora Albero 15. Wind of Oasis
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16. Perfume Lemon 17. Ciruela 18. Pupil Gloomy 19. Arche wave 20. Ritual Sacrifice
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21. Spring Breeze 22. Lapin de Neige 23. Nacht Kirschblute 24. Bush Camouflage 25. Misty Crystal
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26. Exotic Coral 27. Spunky Mint 28. Burial Agency 29. Water Imp 30. Nagger Brawny
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Move Sets

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