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Sd-hilda

Introduction

Health: 9100 (Originally 13000)
Play-style: Zoning
Dash Type: Run

Hilda is a shooting character who fights so that the opponent won't get close to her. She has long ranged normals with good priority. She can attack with various tools: shooting her Skewer from either ground or air, use charged 5C and Fallen Pain as overhead moves, or aim low with Revenance Pillar. Restrain the opponent with Fallen Pain, or raise the opponent airborne with Revenance Pillar and combo from it using moves like Interference. She has various tools for okizeme, like Condense Gloom.

Move List

Normal Moves

Input Damage Guard Cancel
UNI A Crouch/Stand
Hilda-5a Hilda's 5A has better reach than the other character's 5A moves.
Input Damage Guard Cancel
2UNI A Crouch
Hilda-2a Kick which can be repeated. Has a decent reach.
Input Damage Guard Cancel
UNI B Crouch/Stand
Hilda-5b Starting move of many combos. Has a decent reach.
Input Damage Guard Cancel
2UNI B Crouch/Stand
Hilda-2b Useful move with a lot of reach. Has no hitbox right before Hilda, so be careful.
Input Damage Guard Cancel
Dash UNI B Crouch/Stand
Hilda-db Multihitting move about one character space away from Hilda.
Input Damage Guard Cancel
UNI C (Hold to charge) (Crouch)/Stand
Hilda-5c Weird bunch of blades appear in the air. Move gets a bigger hitbox, forces the opponent down and becomes an overhead when charged. Used as an anti-aerial and combo filler.
Input Damage Guard Cancel
2UNI C Crouch/Stand
Hilda-2c Has a reach which covers 2/3 of the screen. Has no hitbox before Hilda for about the space of a two characters.
Input Damage Guard Cancel
Dash UNI C Crouch/Stand
Hilda-dc Same move as Dash B, but with a hitbox of about the space of a four characters.
Input Damage Guard Cancel
j. UNI A Stand
Hilda-ja Hits slightly downwards with a sword. Has a fast start-up but bad hitbox.
Input Damage Guard Cancel
j. UNI B Stand
Hilda-jb Horizontal attack with a long reach. Has hitbox both up and down, so it's pretty useful.
Input Damage Guard Cancel
j. UNI C (Hold to charge) Stand
Hilda-jc Slashes obliquely downwards, Charging increases the hitbox and makes the move blow the opponent towards the edge of screen.

Throw

Input Damage Guard Cancel
UNI A+UNI D
Hilda-throw Blows the opponent towards the edge of screen. Impossible to continue the combo.

Force Function

Input English Name Japanese Name Damage Guard Cancel
UNI B+UNI C (Hold to charge) Tri-Furket トライファーケット Crouch/Stand SP/EX
Hilda-ff Jumps to air and summons a big sword with huge hitbox. Slams the opponent and causes wall bounce.

Command Normals/Unique Arts

Input Damage Guard Cancel
3UNI B Crouch/Stand
Hilda-3b Small reach and fast start-up. Used to raise the opponent airborne. Has some head invincibility, so works for anti-aerial.
Input Damage Guard Cancel
UNI C>UNI C Crouch/Stand
Hilda-5cc Additional move. Appears at the same place as the first 5C. Pulls the opponent towards Hilda.
Input Damage Guard Cancel
2UNI C>2UNI C
Hilda-2cc Additional move. Keeps the opponent airborne longer, making it easier to continue with the combo.
Input Damage Guard Cancel
3UNI C Crouch/Stand
Hilda-3c Appears in the air. Only used as a combo filler.
Input Damage Guard Cancel
j. UNI C>UNI C Stand
Hilda-jcc Additional move. Slashes upwards. Use this after 3B.
Input Damage Guard Cancel
j. 2UNI C Crouch/Stand
Hilda-j2c Hilda surfs towards the ground on one of her swords. Pretty safe move even if guarded.

Special Moves/Sure-Killing Arts

Input English Name Japanese Name Damage Guard Cancel
236 UNI A/UNI B/UNI EX
Air OK
Skewer スキューア Crouch/Stand
Hilda-skewer Shoots swords horizontally over the screen. Fast start-up.
Input English Name Japanese Name Damage Guard Cancel
623 UNI A/UNI B/UNI EX Interference インタフェアランス Crouch/Stand
Hilda-interference Spiral-shaped sword appears. A version appears before Hilda, B version behind the opponent. Causes wall bounce on hit, making it easy to continue the combo.
Input English Name Japanese Name Damage Guard Cancel
214UNI A/UNI B/UNI EX
Air OK
Condense Gloom コンデンスグルーム Crouch/Stand
Hilda-gloom Sets a black sphere and after a certain amount of time has passes, swords rain from the sphere. Place where the sphere is set can be adjusted by holding wither back or forward after inputting the command for move. Sphere disappears if Hilda takes a hit.
Input English Name Japanese Name Damage Guard Cancel
412UNI A/UNI B/UNI C Dismal Sign ディズマルサイン
Hilda-dismal Teleports behind the opponent. A version appears in the air behind the opponent, B version appears a bit higher in the air behind the opponent and the C version appears right above the opponent.
Input English Name Japanese Name Damage Guard Cancel
Hold down and release UNI A/UNI B/UNI C Fallen Pain フォールンペイン
Hilda-fallen Hilda drops a large lynchpin right from the sky. Lynchpin's size depend on how long the button was hold down. A version falls about 2 characters away from Hilda, B version 4 characters away and C version 6 characters away.
Input English Name Japanese Name Damage Guard Cancel
22UNI A/UNI B/UNI EX Revenance Pillar レバナンスピラー
Hilda-revenance Sword stabs up from the ground. Rises the opponent airborne on hit. A version comes close to Hilda, B version comes from the other side of the screen, and EX version searches and appears where the opponent is.
Input English Name Japanese Name Damage Guard Cancel
41236 UNI EX Anti-Dispersive アンチディスパーシヴ
Hilda-anti Shoots 6 swords which do not disappear even if Hilda is hit.
Input English Name Japanese Name Damage Guard Cancel
j. 41236 UNI EX Nail Torrent ネールトーレント
Hilda-nail Countless swords rain down to the ground, but the move doesn't cover the whole screen.

Infinite Worth

Input English Name Japanese Name Damage Guard Cancel
41236 UNI D Impalement インペイルメント
Hilda-iw Move searches the opponent from the screen before the attack. No invincibility.

Infinite Worth EXS

Input English Name Japanese Name Damage Guard Cancel
UNI A+UNI B+UNI C+UNI D In the Darkness イン・ザ・ダークネス 3710
Hilda-iwe Usable only when your own health is under 30 %

Starts with a purple pillar of light. If it hits, a special animation will be shown and around 3500 damage is dealt. Use of the move will cause GRD Break, except if the user is in a Vorpal state before using it. If used within a combo, damage of the move is greatly reduced.

Combos

Basic Combos

  • 2A>5B>2B>2C>623A>22C
  • 5B>2B>2CC>623A>(Hold down B button)>3C>3C>Release B>Charged 5C
  • 3B>Charged j.C>5B>5CC>623A

* Hilda's special "Fallen Pain" (Charge and release A/B/C) is referred as a "Lynchpin" in these notes.

2A Starter

  • 2A>5B>2C>623A>3CC>22A>3CC>B Lynchpin
  • 2A>5B>2B>2C>623A>Dash B>22A>5C>3CC>B Lynchpin
  • 2A>5B>2B>623A>3B>Charged j.C>j.2C>22A>5C>3CC>B Lynchpin
  • 2A>5B>2B>623A>5B>3B>Charged j.C>3CC>B Lynchpin
  • 2A>5B>623A>5B>5C>22A>5C>3CC>B Lynchpin
  • 2A>5B>2B>22A>5C>B+C>3B>5C>A Lynchpin
  • 2A>5B>2CC>623A>j.2C>22A>5C>3CC>B Lynchpin

5B Starter

  • 5B>2B>2C>623A>3B>Charged j.C>5C>22B>3CC>B Lynchpin
  • 5B>2B>2C>623A>3B>Charged j.C>3CC>22A>3CC>B Lynchpin
  • 5B>2B>2C>623A>3B>Charged j.C>j.2C>623A>3CC>22B>3CC>B Lynchpin
  • 5B>2B>2CC>Charged B+C>j.A>236C>Dash C>22B>3CC>B Lynchpin
  • 5B>2C>623A>Dash B>22A>3CC>623A>3CC>B Lynchpin>Charged 5C>236A>22C
  • 5B>2C>236A>236C>Dash C>22B>3CC>B Lynchpin
  • 5B>2C>236A>623C>3B>Charged j.C>j.2C>22A>5C>3CC>B Lynchpin
  • 5B>2B>2C>22A>5C>B+C>3B>Charged j.C>3CC>B Lynchpin
  • 5B>2B>2C>623A>3B>Charged j.C>3CC>22A>3CC>B Lynchpin>214C(6)>22B>VO>41236D
  • 5B>2B>2C>623A>5B>3B>ICJC>3CC>B Lynchpin>214C(6)>22B>CS>VO>A+B+C+D

5C Starter

  • Charged 5C>22B>3CC>623A>3CC>B Lynchpin

Dash C Starter

  • Dash C>22B>Dash C>623A>3B>Charged j.C>3CC>B Lynchpin
  • Dash C>22B>3CC>623A>3B>Charged j.C>3CC>B Lynchpin
  • Dash C>623A>Dash C>22A>Dash C>B Lynchpin

j. C Starter

  • Charged j.C>3CC>623A>3CC>22B>3CC>B Lynchpin
  • Charged j.C>5B>5C>22B>3CC>623A>3CC>B Lynchpin
  • Charged j.C>3B>j.A>j.B>j.C>j.2C>2A>3B>5C>A Lynchpin
  • Charged j.C>5B>j.A>j.B>j.C>5B>22B>5C>3CC>B Lynchpin
  • Charged j.C>5B>5CC>22A>5C>3CC>B Lynchpin
  • Charged j.C>5B>5CC>22A>B+C>3B>5C>A Lynchpin
  • Charged j.C>3B>JA>JB>JC>J2C>2A>3CC>22A>3CC>B Lynchpin

Skewer Starter

  • 236A>41236D
  • 236C>Dash C>22B>Dash C>623A>3CC>B Lynchpin

Interference Starter

  • 623A>3B>Charged j.C>j.2C>22A>3CC>623A>3CC>B Lynchpin
  • 623B>236B>3B>Charged j.C>j.2C>22A>3CC>623A>3CC>B Lynchpin
  • 623B>CS>236A>41236D
  • 623B>CS>VO>3B>Charged j.C>3CC>22A>3CC>B Lynchpin>A+B+C+D

Condense Gloom Starter

  • (Veil Off Active) j.214B>623B>41236C>Charged 5C>C Lynchpin>5C>22B>22C>CS>236A>41236D

Fallen Pain Starter

  • B Lynchpin>Charged 5C>22B>3CC>623A>3CC>B Lynchpin
  • C Lynchpin>Dash C>22B>3CC>623A>3CC>B Lynchpin

Revenance Pillar Starter

  • 22C>CS>Dash C>22B>3CC>623A>3CC>B Lynchpin
  • 22C>CS>623B>3B>Charged j.C>3CC>22A>3CC>B Lynchpin
  • 22C>CS>623B>3B>ICJC>3CC>623A>3CC>B Lynchpin

Anti-Dispercive Starter

  • 41236C>Dash C>22B>3CC>623A>3CC>B Lynchpin

Notable Players

Colors

1. Morion Black 2. Brightness Amethyst 3. Beauty of Elysion 4. Half of Indigolite 5. Fire Ruby
Hilda1 Hilda2 Hilda3 Hilda4 Hilda5
6. Sapphire 7. Eroded Peridot 8. Golden Beryl 9. Calm in Passion 10. Blood Andesine
Hilda6 Hilda7 Hilda8 Hilda9 Hilda10
11. Ice Age 12. Laurel Tiara 13. Black Crimson 14. Aquamarine 15. Forest of Witch
Hilda11 Hilda12 Hilda13 Hilda14 Hilda15
16. Zinnoberrot Gelb 17. Cor de Rosa 18. Cool Purple 19. Illuminate White 20. Mal Despiadado
Hilda16 Hilda17 Hilda18 Hilda19 Hilda20
21. Gold and Silver 22. Lava Flow 23. Astuto Signora 24. Schneefee 25. End of Fall
Hilda21 Hilda22 Hilda23 Hilda24 Hilda25
26. Elegant Dunkelgrun 27. Juvenile Colors 28. Spring Phantasma 29. Sapphire Splash 30. Rose Garden
Hilda26 Hilda27 Hilda28 Hilda29 Hilda30


Gameplay
System
Move Sets
Trophies
Other

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