Check the details about Waldstein's background from here! |
Introduction[]
Health: 11401 (Originally 13000)
Play-style: Grappler
Dash Type: Hop Dash
Specialty: Destroyers
Waldstein's claw-based attacks can destroy the opponent's projectiles.
Waldstein is a power character that overwhelms his opponents with long range and powerful attacks. He may not look like it, but he has a lot of fast moves and can do quite a number of dangerous combos, and due to his range, he can play a powerful footsies game and can deceive opponents with his normals' hitbox sizes.
Eisen Naegel and Dash C are good for getting closer to the opponent. Waldstein claims the victory by keeping the pressure on with the 50/50 mix-up of his hard blows and his command grabs like any fighting-game grappler. A majority of his moves can also be used to destroy projectiles, so zoners tend to be kept on guard. On-hit, a majority of Waldstein's basic attacks can also force the opponent into states such as being downed or launched, which allow for easy ways to setup his offense as well as to continue damaging combos.
A very good Waldstein player can easily stop a majority of approaches, though gaps in some of his mis-timed attacks can be easy to exploit, and his hurtbox size shows him to be a big target to many an instant overhead or more. Waldstein also requires patience and timing as with most slow grappler characters, making so mostly dedicated players have a chance to master him, especially when under pressure.
Move List[]
Normal Moves[]
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crouch/Stand | SP/JC/EX/CS | ||||||||||||||
Smashes down with his elbow. Downs the opponent. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crouch/Stand | SP/JC/EX/CS | ||||||||||||||
Swipes inward while crouching at an upward angle. Unlike most crouching light attacks in the game, it cannot be rapid-fired. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crouch/Stand | SP/JC/EX/CS | ||||||||||||||
Swings his claws horizontally inward. Has a long reach and hits well to jumping enemies. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crouch | SP/JC/EX/CS | ||||||||||||||
Strikes low with his leading claw. Has a long reach and serves as his main sweep in contrast to most 2B attacks. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dash | Crouch/Stand | SP/EX/CS | |||||||||||||
Swings inward with his claws from a turn. Does much higher damage than 5B or 2B, and downs his opponent on hit. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crouch/Stand | SP/JC/EX/CS | ||||||||||||||
Swings upward with his claws. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crouch/Stand | SP/JC/EX/CS | ||||||||||||||
Swings his claws above him to sweep. Combo filler and basic knockdown tool. Used as a bit of a launcher on air hit. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. | Stand | SP/EX/CS | |||||||||||||
Strikes with his following claw obliquely downwards. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. | Stand | SP/EX/CS | |||||||||||||
Obliquely downward punch known for its fast start-up. Has no hitbox directly below Waldstein. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. (Hold to charge) | Stand | SP/EX/CS | |||||||||||||
Wide slash downward with his leading claw. Has a big hitbox. |
Throw[]
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+ | |||||||||||||||
Slams the opponent back to ground with both hands. |
Force Function[]
Command Normals/Unique Arts[]
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crouch/Stand | |||||||||||||||
Pokes forward with his elbow like a crouching light attack. Downs the opponent. |
Input | Damage | Guard | Cancel | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
j. | Crouch/Stand | CS | |||||||||||||
Same motion as Dash C. Causes wall bounce on hit. |
Special Moves/Sure-Killing Arts[]
Infinite Worth[]
Infinite Worth EXS[]
Combos[]
BASIC COMBOS
- 2A>5B>5C>236A>236C
- 5B>5C>j.A>j.B>j.6C>4B>360A
- 2B>5C>214B>3C>[4]6C
MIDSCREEN
5A Starter
- 5A>5B>214B>6C>(Walk)>4B>360A
- 5A>5B>214B>j.A>j.B>j.6C>4B>214B>41236D
2A Starter
- 2A>2B>5B>5C>236A>214C
- 2A>5B>214B>j.B>j.C>j.6C>4B>[4]6A
2B Starter
- 2B>5B>214B>j.A>j.B>j.6C>j.A>j.B>j.6C>j.A>j.B>j.214B
- 2B>5C>j.A>j.B>j.C>2B>41236D
- 2B>5B>214B>j.A>j.B>j.C>5B>214B>3C>[4]6C
- 2B>5B>214B>j.B>j.C>j.6C>Charged j.C>(Dash)>2B>5B>5C>236A
Dash B Starter
- DashB (CH)>623B (2nd HIT)>236C>214B>j.B>j.C>j.6C>j.C>j.B>j.214B
2C Starter
- 2C>4B>5A>5B>214B>j.B>j.C>j.6C>5C>3C>214C
- 2C (CH) >5A>214B>j.B>j.C>j.6C>3C>[4]6C
- 2C>214B>5C>j.B>j.C>DashB>214B>j.A>j.6C>3C>214C
j.C Starter
- j.C>2A>5B>214B>j.B>j.C>j.6C>5C>3C>[4]6C
- Assault j.C>2A>5B>214B>j.A>j.B>j.6C>3C>[4]6C
- Assault j.2C>CS>2C>j.B>j.C>j.6C>Charged j.C>(Dash)>2B>5B>5C>236A
"Eisen Naegel" Starter
- 236A>236C>214B>j.A>j.B>j.C>DashB>214B>3C>214C
"Wirbelwind" Starter
- 623C>623B (2nd HIT)>CS>214B>j.A>j.B>j.6C>Charged j.C>(Dash)>2B>5C>236A
- 623C>623B (2nd HIT)>236C>j.C>j.B>j.6C>j.C>j.B>j.214B
"Drehen Durchbohren" Starter
- 360A>CS>214B>j.B>j.C>j.6C>(Dash)>Charged j.C>(Dash)>2C>j.2C
"Verderben" Starter
- 214C>CS>214A>DashB>214B>j.B>j.C>j.6C>(Dash)>Charged j.C>(Dash)>2B>5B>3C>214C
CORNER
2B Starter
- 2B>5B>214B>5C>3C>2A>5B>5C>236A
- 2B>214A>5A>214B>3C>2A>5B>6C>(Dash)>2C>3C>214C
5C Starter
- 5C>214A>DashB>214B>3C>2A>5B>6C>j.C>j.B>j.214B
- 5C>214A>DashB>214B>236A>623C>2B>5C>6C>Charged j.C
- (Requires 6 GRD blocks) 5C>214A>DashB>214B>236A>623C>2B>5B>6C>CS>2B>623C>214C
"Eisen Naegel" Starter
- 236A (CH)>2A>214A>DashB>214B>3C>2A>5B>5C>236A
- 236B>2A>214B>5C>214B>3C>623C>2C>3C
- 236B>CS>214A>DashB>214B>5C>3C>2A>5B>5C>236A
- 236B>CS>2B>214A>5A>214B>3C>2A>5B>5C>236A>623C>2C>3C>214C
"Drehen Durchbohren" Starter
- 360C>CS>214B>5C>3C>2A>5B>6C>VO
Notable Players[]
Trivia[]
Waldstein's moves are all in German:
- Felsen Vulf = Rock Wolf
- Eisen Naegel = Iron Claw
- Wirbelwind = Whirlwind
- Drehen Durchbohren = Turning Puncture
- Verderben = Spoiling
- Sturmangriff = Assault
- Werfen Erschlagen = Throw Slayer
- Katastrophe = Catastrophe
Colors[]
1. Iron Beast | 2. Crow Ash | 3. Steel Tiger | 4. Sapphire Bear | 5. Magnetite Crystal |
---|---|---|---|---|
6. Coal Monster | 7. Francium Maroon | 8. Tungsten Yellow | 9. Poison Bandit | 10. Hihiirokane |
---|---|---|---|---|
11. Fegefeuer | 12. Arctic Cold | 13. Dschungel Wind | 14. Hatred Flame | 15. Eis mann |
---|---|---|---|---|
16. Bestie Erde | 17. Kirschbaum | 18. Depression Mind | 19. Gray Fox | 20. Apostle of Chaos |
---|---|---|---|---|
21. Big Foot | 22. Crimson Orge | 23. Brawny Orc | 24. Scorched Earth | 25. Thor's Hammer |
---|---|---|---|---|
26. Red Hot Steel | 27. Vert Nil | 28. Ashputtel | 29. Drema Warden | 30. Gold Lowe |
---|---|---|---|---|
System | Basics · Offense · Defense · System |
---|---|
Movelists | Hyde · Linne · Waldstein · Carmine · Orie · Gordeau · Merkava · Vatista · Seth · Yuzuriha · Hilda · Chaos · Nanase · Byakuya · Phonon · Mika · Wagner · Enkidu · Londrekia · Tsurugi · Kaguya · Kuon · Uzuki · Ogre · Izumi · Eltnum · Akatsuki |
Trophies | UNDER NIGHT IN-BIRTH Exe:Late Trophies · UNDER NIGHT IN-BIRTH Exe:Late[st] Trophies |
Other | Menu · Modes · Stages |